Season 6 is the most widely run version of MU Online outside the official servers, and this is the biggest list of new and upcoming Mu Online Season 6 private servers — low rate, mid rate, high rate and hard PvP, with opening dates, rates and vote rankings updated every day.
Nearly every realm advertised here as Season 6 is running Season 6 Episode 3, the final build of the season. It gives you seven classes, 28 hunting maps, 534 monster types, the full classic event rotation and a level cap of 400 before master levels open up.
400
level cap + master levels
22
Blood Castle runs a day
12
Devil Square runs a day
Season 6 shipped in three parts between 2010 and 2011. Server file packs are named after the client build they match — EX700 through EX703 — and an "EX703" or "Ep3" server description means the complete season.
| Episode | What it added |
|---|
| Episode 1 | Rage Fighter, Karutan 1 & 2, first daily quests, new set items |
| Episode 2 | Master skill tree rebuilt into twelve trees, Part 2 gear, weekly quests |
| Episode 3 | Imperial Guardian, Doppelganger, Loren Market, final balance pass |
Everything on MuOnline.Net that applies to a Season 6 server — maps with their warp levels, the event timetable, class builds and item systems — starts from these pages.
Season 6 is the 2010–2011 chapter of MU Online, released in three episodes. It added the Rage Fighter class, the Karutan maps, Loren Market, the rebuilt master skill tree, the Imperial Guardian and Doppelganger events and the level 380 item options. It is the last version before the game began adding new classes every year, which is why it is the point most private servers freeze the game at.
Episode 1 introduced the Rage Fighter, Karutan 1 and 2 and the first daily quests. Episode 2 rebuilt the master skill system into twelve trees and added the Part 2 gear and weekly quests. Episode 3 added the Imperial Guardian event, the Doppelganger event, Loren Market and the final balance pass. Almost every server advertised as "Season 6" is actually running Episode 3, usually written EX700 to EX703 in the file name.
The Season 6 server source has been public for well over a decade, so it is the most documented, most patched and most stable base a team can build on. It also has the content sweet spot: seven classes, 28 hunting maps, every classic event, and a level cap of 400 before master levels — enough to keep a server busy without the later seasons' elemental and mastery systems.
The standard warp requirements are Lorencia, Noria and Elveland at level 10, Devias at 20, Dungeon at 30, Lost Tower at 50, Atlans at 70, Tarkan at 140, Aida at 150, Kanturu Ruins at 160, Icarus and Karutan at 170, Kanturu Relics at 230, Crywolf at 300 and the Swamp of Calmness at 400. Servers with custom rates often lower these.
Seven: Dark Knight, Dark Wizard, Fairy Elf, Magic Gladiator, Dark Lord, Summoner and the Rage Fighter added in this season. Each has a second and third class change and its own master skill trees. Later classes such as the Grow Lancer, Rune Wizard and Slayer do not exist in Season 6.
Decide on rates first. Low rate (x1–x50) means months of progression and a stable economy; mid rate (x100–x500) gets you to master levels in weeks; high rate and hard-PvP servers hand you gear so the game starts at Castle Siege. Then check the opening date — joining on launch day matters far more on Season 6 than on newer versions, because the whole economy is built in the first fortnight.